Cleaned code & updated README

This commit is contained in:
clerie 2018-04-04 12:56:08 +02:00
parent 95741499fd
commit 15f17ab329
2 changed files with 11 additions and 19 deletions

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@ -9,16 +9,18 @@ It's only a bit of fun. His servers are much better ;P
### Setup ### Setup
Install node.js and download scripts Install node.js and download scripts
``` ```
git clone https://github.com/clerie/pixelnode sudo apt-get nodejs git
sudo apt-get nodejs git clone https://github.com/clerie/pixelnode
nodejs index cd pixelnode/
nodejs index
``` ```
Open the shown http port in a browser (you can use multiple on multiple machines).
Start playing at the shown input port.
Open localhost:61813 in a browser (you can use multiple). ### Default ports
* HTTP (for viewing) `61813`
* INPUT (for plaing) `1337`
### Play ### Play
Use PixelNode with the same protocol as Pixelflut: Use PixelNode with the same protocol as Pixelflut:
https://github.com/defnull/pixelflut#pixelflut-protocol https://github.com/defnull/pixelflut#pixelflut-protocol

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@ -10,9 +10,6 @@ const myip = require('quick-local-ip');
const ip4 = myip.getLocalIP4(); const ip4 = myip.getLocalIP4();
const ip6 = myip.getLocalIP6(); const ip6 = myip.getLocalIP6();
console.log(ip4);
console.log(ip6);
// define canvas // define canvas
var canvas_size_x = 100; var canvas_size_x = 100;
var canvas_size_y = 100; var canvas_size_y = 100;
@ -100,7 +97,6 @@ io.on('connection', function (socket){
var server = net.createServer(); var server = net.createServer();
server.on('connection', function (server_socket) { server.on('connection', function (server_socket) {
console.log(server_socket);
conn_count++; conn_count++;
server_socket.setEncoding('utf8'); server_socket.setEncoding('utf8');
console.log('[INPUT] new input'); console.log('[INPUT] new input');
@ -112,18 +108,12 @@ server.on('connection', function (server_socket) {
if (x <= canvas_size_x && y <= canvas_size_y) { if (x <= canvas_size_x && y <= canvas_size_y) {
if (!isNaN(x) && !isNaN(y)) { if (!isNaN(x) && !isNaN(y)) {
if (command[3] != undefined) { if (command[3] != undefined) {
console.log("c is there");
var color = str_to_color(command[3]); var color = str_to_color(command[3]);
console.log(color);
if (color !== false) { if (color !== false) {
console.log("c ok");
io.sockets.emit('draw', {type: 'pixel', x: x, y: y, color: color_to_html(color)}); io.sockets.emit('draw', {type: 'pixel', x: x, y: y, color: color_to_html(color)});
pixel_count++; pixel_count++;
color_to_canvas_content(x, y, color); color_to_canvas_content(x, y, color);
} }
else {
console.log("c not ok");
}
} }
server_socket.write('PX ' + x + ' ' + y + ' ' + get_color(x, y) + '\n'); server_socket.write('PX ' + x + ' ' + y + ' ' + get_color(x, y) + '\n');
} }
@ -142,7 +132,7 @@ server.on('connection', function (server_socket) {
}); });
// start http // start http
http.listen(http_port, () => console.log('[HTTP] port: ' + http_port)); http.listen(http_port, () => console.log('[HTTP] started server at ' + ip4 + ':' + http_port));
// start input socket // start input socket
server.listen(input_port, () => console.log('[INPUT] port: ' + input_port)); server.listen(input_port, () => console.log('[INPUT] started server at ' + ip4 + ':' + input_port));